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are my idea's OPd? |
no |
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0% |
[ 0 ] |
needs a bit of balancing |
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50% |
[ 3 ] |
yes |
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50% |
[ 3 ] |
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Total Votes : 6 |
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maXDooom Advanced

Joined: 07 Dec 2011 Posts: 757 Location: in perverted places
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Posted: Sun Dec 18, 2011 3:21 pm Post subject: flying units, finally a good idea :P |
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new expansion: (couldn't make a name :p)
all flying units that didn't move last turn can't move for a turn
only helicopters units can move after stopping instantly
jet have 3 levels not to hit and can only be shot with missiles
or listic guns and heli can only be shot with listic and missile
but only dies with missle
2 kind of flying units
jet-helicopter
1st jet unit
F-116
Shields:50[10%/5 S/T]
Armor:1
Controlled/max movement 7/14
Combat Efficiency: 1600 Advanced
Weapons:
missile:5range/14damage/10ammo
missile:5range/14damage/10ammo
missile:BOMB:3range/70damage/2ammo
missile:Tgt:3range/1damage/2ammo
F-166 abilities:
-2 levels dodge if unit moved last turn
-BOMB will miss any unit that wasn't hit
with target effect last turn and does 30 area damage
-target effect allows BOMB to hit the unit that was hit last turn
-will lose dodge bonus if stacked
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will add more ideas soon  _________________
Walterohdim wrote: |
I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.
Walterohdim |
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therealXERT Simple
Joined: 18 Dec 2011 Posts: 6
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Posted: Sun Dec 18, 2011 3:27 pm Post subject: could use better names |
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such as
eaglefly
hellslinger
firescout |
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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