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False Beacon

 
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Trerro
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Joined: 11 Mar 2008
Posts: 1351

PostPosted: Sun Nov 07, 2010 3:29 pm    Post subject: False Beacon Reply with quote

False Beacon
Unique Mod: You may only deploy one at a time
Faction Unique Mod: If anyone in your faction already has this in use, you cannot deploy to the same planet with this mod.

Designed to mimic the energy signature and broadcasting abilities of the true Beacons, the False Beacon is actually a useless decoy, designed to divert enemy forces from operations elsewhere on a planet.

Effect: The unit appears to be a beacon carrier, and has the movement penalty applied as though it was. If the unit is destroyed, the fake beacon disappears immediately. The false beacon will act exactly as a beacon on the planet normally does - so for instance, it will broadcast its location on Aldus, but not on Zedus.

Requirements:
False Beacon requires 500 Ore.
False Beacon requires 5 Command.

Premods: Holoprojector, Holofield
CE: 1.0 (Advanced)

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[quote="trumpetguy"]And if you double-integrate a BAIII does it become a BAV?[/quote]

Ok... the intergalactic beer run may have been a bad idea. Whoops!


Last edited by Trerro on Sun Nov 07, 2010 9:43 pm; edited 2 times in total
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armoredman
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Joined: 18 May 2008
Posts: 884
Location: AZ, USA

PostPosted: Sun Nov 07, 2010 7:11 pm    Post subject: Reply with quote

interesting idea.
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andreasjfk
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Joined: 01 Mar 2009
Posts: 109
Location: Canada

PostPosted: Sun Nov 07, 2010 9:00 pm    Post subject: Reply with quote

Make it faction unique and we'll talk.

Edit:
Even better: only allow one deployed to a planet at a time. It would be absolutely ridiculous to have 9 beacons scattered across zedus to attempt to capture.
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Trerro
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Joined: 11 Mar 2008
Posts: 1351

PostPosted: Sun Nov 07, 2010 9:42 pm    Post subject: Reply with quote

Okie, I made it fac unique since yeah, a faction having 8 people drop beacon probes would majorly suck.
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[quote="trumpetguy"]And if you double-integrate a BAIII does it become a BAV?[/quote]

Ok... the intergalactic beer run may have been a bad idea. Whoops!
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jabujabu
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Joined: 25 Apr 2010
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PostPosted: Sun Nov 07, 2010 10:32 pm    Post subject: Reply with quote

no support since
a) it would discourage combat - which is not what the game is for
b) it's just an inconvenient little thing for someone who really wants the beacon...just waste more time
c) zedus is already way too short - can't afford to lose any time finding false beacons that can move at 9 with IMO and two fac mates with FI
d) sounds like something just for your own advantage
e) would encourage even more peopel dropping since now we have to find 2 beacons instead of one on zedus/aldus, normally 4 reds drop, now you want 8?
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My first slave was a gatlinger named Wendy
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Trerro
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Joined: 11 Mar 2008
Posts: 1351

PostPosted: Sun Nov 07, 2010 10:53 pm    Post subject: Reply with quote

jabujabu wrote:
no support since
a) it would discourage combat - which is not what the game is for


No, it just splits the battle. I suppose you could put this on a probe, but that'll last a whole two turns. The goal isn't to stop the battle, it's to move it elsewhere.

Quote:
b) it's just an inconvenient little thing for someone who really wants the beacon...just waste more time


Surviving to horizon is exactly what beacon defense is about.

Quote:
c) zedus is already way too short - can't afford to lose any time finding false beacons that can move at 9 with IMO and two fac mates with FI


80 turns and it's 4x4. It's only short if you wait until the last 20-30 turns to fight, which many do.

Quote:
d) sounds like something just for your own advantage


It can be used against me just as effectively as it could be used by me. How does this give me any advantage whatsoever that every other player in the game couldn't use?

Quote:
e) would encourage even more peopel dropping since now we have to find 2 beacons instead of one on zedus/aldus, normally 4 reds drop, now you want 8?


If it takes 8 people to search a 4x4 planet, you're doing it wrong.
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[quote="trumpetguy"]And if you double-integrate a BAIII does it become a BAV?[/quote]

Ok... the intergalactic beer run may have been a bad idea. Whoops!
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jabujabu
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Joined: 25 Apr 2010
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PostPosted: Mon Nov 08, 2010 4:39 pm    Post subject: Reply with quote

Trerro wrote:
jabujabu wrote:
no support since
a) it would discourage combat - which is not what the game is for


No, it just splits the battle. I suppose you could put this on a probe, but that'll last a whole two turns. The goal isn't to stop the battle, it's to move it elsewhere.

Quote:
b) it's just an inconvenient little thing for someone who really wants the beacon...just waste more time


Surviving to horizon is exactly what beacon defense is about.

Quote:
c) zedus is already way too short - can't afford to lose any time finding false beacons that can move at 9 with IMO and two fac mates with FI


80 turns and it's 4x4. It's only short if you wait until the last 20-30 turns to fight, which many do.

Quote:
d) sounds like something just for your own advantage


It can be used against me just as effectively as it could be used by me. How does this give me any advantage whatsoever that every other player in the game couldn't use?

Quote:
e) would encourage even more peopel dropping since now we have to find 2 beacons instead of one on zedus/aldus, normally 4 reds drop, now you want 8?


If it takes 8 people to search a 4x4 planet, you're doing it wrong.


what you posted is very ignorant of how zedus (i assume this is your main focus here) works, but i wanna see your side so here are my counters

a) assume there are 8 defenders - 7 go to the real beacon, 1 staller (aegis ahem) keeps the other...
aegis has way too much hp for any normal non-shak wielding unit to fight
have fun

b) and zedus is also about having fights
when having a fake beacon ruins the point of anyone dropping...

c) 4 * 4 = 14400 spaces
you scout 30 spaces everytime you cross a line
quite hard to scout the planet quickly with your combat unit...

also you have to account for
a) time to find beacon for first party
b) time to find beacon for second party
c) time to fight
d) time to fight 2nd beacon
e) time to prevent annoying LE spammers

d) well it tends to be the small facs who drop first to find beacon and get it pawned by the "baddies"

e) i'm not
i spend most of my time on zedus
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Trerro
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Joined: 11 Mar 2008
Posts: 1351

PostPosted: Mon Nov 08, 2010 5:54 pm    Post subject: Reply with quote

Quote:
a) assume there are 8 defenders - 7 go to the real beacon, 1 staller (aegis ahem) keeps the other...
aegis has way too much hp for any normal non-shak wielding unit to fight
have fun


If you're attacking 8 defenders with one single attacker, you aren't winning. Period. Even if the beaconer is a probe.

Quote:
b) and zedus is also about having fights
when having a fake beacon ruins the point of anyone dropping...


The point is combat. The point remains combat.

Quote:
c) 4 * 4 = 14400 spaces
you scout 30 spaces everytime you cross a line
quite hard to scout the planet quickly with your combat unit...


4 probes, 1 per quadrant on a edge, sweep. Worst case scenario, you drop in a corner, and it takes 18 turns to scan the entire planet. In most cases, far, far, less time than that. The second you know where the guy is, you evac the probes for a whole 5 cmd, then drop your real unit.

If you have any coordination whatsoever on offense, this is easily accomplished.

Now, if you start this process with 30 turns to go, you're right. You have a high chance of failure. If, as you claimed, you're there to fight, however, then you dropped as soon as others were down, so you have a good 60 turns to work with. 40 is plenty to take out the defense.

Quote:
also you have to account for
a) time to find beacon for first party
b) time to find beacon for second party


If you swept the planet, you found both. These are the same time.

Quote:
c) time to fight
d) time to fight 2nd beacon


Which of course is the point of the mod - buy the defense a few extra turns.

Quote:
e) time to prevent annoying LE spammers


Park an energy and a missile unit on the beacon. The probe spam might waste 3-4 turns, but it shouldn't be a serious threat.

Quote:
d) well it tends to be the small facs who drop first to find beacon and get it pawned by the "baddies"


This is true. What's also true is that refusing to fight unless someone finds the beacon for you is just plain laziness. If you refuse to first cap, then yes, you forfeit the right to play defense. If this is an issue, stop forfeiting that right.
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[quote="trumpetguy"]And if you double-integrate a BAIII does it become a BAV?[/quote]

Ok... the intergalactic beer run may have been a bad idea. Whoops!
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Hihahahalol
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Joined: 28 Oct 2010
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PostPosted: Tue Nov 09, 2010 11:57 am    Post subject: Reply with quote

Jabu I just messing,ur idea is just awesome and cant be more awesomeness cuz its awesome

Unsupport,well,i dont have time to drop most of the time,so zedus is the place for quick pvp (other than wulf),sorry bud,like it but unsupport
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maXDooom
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PostPosted: Wed Dec 07, 2011 2:49 pm    Post subject: Reply with quote

really good idea makes it good for noobs to get time but making zedus
harder then it should be, KEEP ZEDUS AS IT IS
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