XHunter Simple
Joined: 23 May 2011 Posts: 84 Location: troll dojo
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Posted: Sun May 29, 2011 6:58 am Post subject: Static meka |
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ok... im not getting to the detail but to descripe: a meka that have a ballistic cannon that gives the target cannot move, lost 40% sld regen and receive a massive penalty to hit (5 gunnery lvl)
controlled/max speed: 3/4
sld: 40+10/40 (10%regen)
20 armor
harder to hit this unit (1 gunnery lvl)
takes 1 less dmg per attack
cannon: 6 range static 10 dmg 5 ammo
2X 5 range 15 dmg 10 ammo
unique and cmd unit
CE: 1500
ability after actied:
takes 2 less dmg per attack
harder 2 hit this unit (2 gunnery lvl)
all ballistic weapon receive + 2 range
acti available after this unit is actied:
speed burst CD: 3 +4 controlled/max speed
Aim shot CD:3 + 2 gunnery lvl 2 hit but lost 2 max speed
Resupply request CD:10 all ballistic ammo retored, unit cannot move
Jam signal CD:6 receive cmd shield next turn
Power burst acti: 6 CD:3 unit shield reach 200%, unit take 25% dmg this turn
the pre-mod sld be: rail cannon, mag cannon, cerb, PHA, nep and CAS |
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