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do you like my ideas? |
yes |
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29% |
[ 23 ] |
yes, but needs changes |
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43% |
[ 34 ] |
no, its just plain bad |
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11% |
[ 9 ] |
unblalanced |
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16% |
[ 13 ] |
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Total Votes : 79 |
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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Posted: Sat Sep 30, 2006 10:06 am Post subject: Haloguy48's Ideas, ITS GODZILLA! OfficialTrailerReleaseUnit |
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UPDATE:
Trying to beat this thread in posts and views! (This is gona take a long time...)
http://forum.mobrulestudios.com/viewtopic.php?t=1772
UPDATE 2:
Taking a turn and going to be doing Newer Versions of units and "Story Bound" Units resembling the book I'm writing. Also, Page 5 starts the use of using Vanoi's Code... If you don't like reading things out of code start there if your interested.
UPDATE 3:
Got nothing else better to do than make some new stuff, so expect it
Darrentbc made pictures have a DBC by it
(DBC) Hellion Bombardment ADV.
120 Sheilds R/3
armour 20
speed 2
max speed 1
weapons- missile x4
range- 5
ammo-300
damage per hit-7
description- The first creation of the hellion corp. this long range missile packing tank has a good sheild genarator with a large ammo supply.
*this unit shares its ammo with its MAIN weapons
*unit must move in order to get sheild reg.
*if this unit moves it has a low chance to hit(3 gunnery levels)
EMP anti-matter Turret ADV.
sheild-70 R/4
armour-50
power gen.-0
power use-27
attack-Energy Range-7 Damage-10 Recharge-3
attack-Energy Range-5 Damage-5 Recharge-1
description-one of the very few buildings made by the hellion corp. this EMP turret can take out the enemys sheild in one hit.
*if destroyed, everything in a whole 2 quardrent radius doesnt get sheild regen for 3 turns.
*has the same effect as EMPburst if it hits a target.
(DBC) Remote Laser Miner INTER.
speed-4
max speed-8
sheilds-20 R/3
armour-15
Weapon1-Energy Range-2 Damage-2 Recharge-2
Weapon2-Energy Range-4 Damage-4 Recharge-4
description- a speedy little miner the Remote laser on its back also helps find ore but can also be used in combat.
*increased change of mining high number ore
*Weapon 2 always hit unless out of range
*can only use 1 cannon per turn
*this unit can only mine(other salvage mods wount work)
i dount knw what the cmmd or ore should be so plz post if u vote...
im new to this creating construx so i could use help.. add somthing helpfull so if i make more its not underpowered or overpowered  _________________ Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down!
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
Last edited by haloguy48 on Tue Feb 25, 2014 1:02 pm; edited 71 times in total |
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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Posted: Mon Oct 02, 2006 6:47 pm Post subject: |
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*deleted by me for Usless posting*
Last edited by haloguy48 on Thu Nov 30, 2006 6:48 pm; edited 1 time in total |
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Duffman Intermediate
Joined: 11 Apr 2006 Posts: 494
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Posted: Sun Oct 22, 2006 3:40 am Post subject: Re: haloguy48's idea's |
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haloguy48 wrote: |
attack-Energy Range-7 Damage-10 Recharge-3
attack-Energy Range-5 Damage-5 Recharge-1
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WTF!!! 14 EFFECTIVE RANGE!  |
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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Posted: Mon Oct 23, 2006 2:48 pm Post subject: |
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ok tell me what range should be and ill change it -,- again unless your fine with it..... |
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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Posted: Wed Oct 25, 2006 6:37 pm Post subject: |
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A-36 Warthog SIMP.
sheilds 8 /R 2
Armour 20
Max Speed 6
Speed 4
Weapons-
None
Description- a fast moving scout like the puma,the Hellion Corp. striped the gun and added speed for scouting missions.
* This unit can only have 2 Mods
* This unit canot have inter. or adv. mods put onto the mod slots
Death Coil MOD ADV.
1 Energy- Range-4 Damage-15 Recharge-7
2 Energy- Range-0 Damage-40 Recharge-9
Description- this hella mod was designed to weaken the enemys armour and sheilds but was tested to find that it does well more then enough damage. when fire at close range use with every pre-caution for the drawback is a long time to recover.
*this mod can only use the 2nd energy wep if the 1st weapon didnt fire.
As i said before i dount know what CE ORE or COMMAND cost should be..... post a quote on what you think u should be changed and ill prob change it.. |
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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Posted: Tue Oct 31, 2006 1:48 pm Post subject: |
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more stuff....
C-12-MOD
ADV
Effect:Knocks out sheild gen for 3 turns unless unit has a Enginer Merit then this attack does nothing.
Wep:
Ballistic- Range-3 Damage-1 Ammo-4
*this mod can only be increased by range and damge&ammo mods do not effect this mod.
4 Pack Mine-MOD
SIMP
Effect: is shown like a mine and blows up if ANYTHING rolls over it.
Ballistic- Range-0 Damage(when a unit rolls over it)6 Ammo-10
12 Pack Mine-MOD
ADV
Effect: is shown like a min and blows up if ANYTHING rolls over it.
Ballistic- Range-0 Damage(when a unit rolls over it)12 Ammo-11
WWII Bombardment cannons-BUILDING
INTER
Missile- Range-4 Damage-7 ammo- 90
Missile- Range-4 Damage-7 ammo- 90 _________________ Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down!
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
Last edited by haloguy48 on Thu Nov 30, 2006 6:47 pm; edited 1 time in total |
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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Posted: Thu Nov 30, 2006 6:47 pm Post subject: |
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following on the suggestions flying units im gona makesome and other stuffto go along with it
Small fighter-SIMP
Sheilds-7 R/2
Armour-15
Max Speed-7
Controlled Speed-3
Wep-
Ballistic- Range-3 Damage-4 Ammo-10
Ballistic- Range-3 Damage-4 Ammo-10
Ore-
Cmmd-
CE-
Jet Fighter INTER
Sheilds-10 R/3
Armour-25 r/1
Speed-9
Controlled speed-5
Wep-
Ballistic- Range-5 Damage-9 Ammo- 15
Ballistic- Range-5 Damage-9 Ammo- 15
Missile- Range-0 Damage-12 Ammo-3
Ore-
Cmmd-
CE-
Renegade Bomber- ADV
Sheilds-15 R/2
Armour- 50 r/4
Speed- 4
Controlled speed- 4
Wep-
Missile- Range-0 Damage-15 Ammo-3
Missile- Range-0 Damage-15 Ammo-3
Missile- Range-2 Damage-3 Ammo-10
AA gun SIMP
Sheilds-20 R/4
Armour- 30
Power Gen-0
Power use-2
Wep-
Ballistic- Range- 7 Damage- 4 Ammo-40
Missile- Range-3 Damage- 3 Ammo- 25
*This building can only attack air units*
Ore-
Cmmd-
CE-
High tension AA gun (HTAA) ADV
Sheilds-50 R/10
Armour-70
Power Gen-0
Power Use-25
Wep-
Missile- Range-5 Damage-17 Ammo-100
Missile- Range-5 Damage-17 Ammo-100
*this unit can only attack Air Units*
Ore-
Cmmd-
CE-
ill Add more later.. QUOTE AND VOTE xD (No Stealing my QUOTE AND VOTE!)  _________________ Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down!
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822 |
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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Posted: Tue Dec 05, 2006 3:50 pm Post subject: |
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*for bandit's Only Cannot be Salvaged fully only get ore count*
Bandit Distress Tower SIMP
Sheilds:30 /R10
Armour:17
Power Use:2
Power Gen:0
Wep:NONE
Effects:
*this Building calls all bandits 1-2 Sectors away to protect base and attack any unit near its path or at the base*
*after player is out of sight all non Base bandits leave*
Ore per simp salvage 1-350
Ore Per ADV salvage 350-850 _________________ Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down!
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822 |
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PzAz04Maus Intermediate

Joined: 20 Oct 2006 Posts: 382 Location: Halo 04
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Posted: Wed Dec 06, 2006 1:54 am Post subject: Here's something for Halo... |
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Renegade Bomber Designs Schematic 1:
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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PzAz04Maus Intermediate

Joined: 20 Oct 2006 Posts: 382 Location: Halo 04
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Posted: Tue Dec 12, 2006 5:32 pm Post subject: |
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*takes a bow ^_^* |
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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Posted: Thu Dec 14, 2006 5:56 pm Post subject: |
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ok im coming up with stuff as i go!
Anti aircraft sheild ADV-Building
Sheilds:150 R/15
Armour:70
Power Use:50
Power Gen:0
Wep:NONE
Effects:
*this can only be placed OUTSIDE base and is randomlly placed outside your base from 1-3 small squares near the perimiter of the base.
*if this building is destroyed,every building receives 200 sheild damage and 10 armour damage
* If this building is destroyed aircrafts can know attack the base, but if this is active this doesnt allow air units to attack any buildings INSIDE base main dropping zone
Main Anti aircraft cargo truck- INTER-unit
Sheilds: 20 /R 3
Armour:10
Speed:4
Max Speed: 5
Wep:
Ballistic- Range-5 Damage- 8 Ammo-10
Ballistic- Range- 10 Damage- 4 Ammo-5
Energy- Range- 3 Damage-6 Recharge-4
* only wep inprovments may be placed on this.
* energy wep can only attack ground units.
*Ballistic weps can only attack air units.
add on stuff you dount like, you like, what CE,Ore,Command.
And dount forget you can make drawings for my creations!
ANYONE can draw these idc if theres 30 diff designs for 1 unit/mod/building _________________ Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down!
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822 |
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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Posted: Fri Jan 19, 2007 3:03 pm Post subject: |
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Sha kahr Units!
Sha Kahr main battle tank ADV
Sheilds: 50 R/10
Armour: 100
max speed: 9
Speed: 6
Weps-
Energy Range-7 Damage-30 Recharge-3
Missile Range- 5 Damage-5 Ammo- 9
Ballistic Range-6 Damage-10 Ammo-50
Reason for making- bored and thought of it out of the top of my mind
Sha Kahr Protector Scout INTER
Sheilds: 20 R/2
Armour:5
Max speed: 12
Speed:2
Weps-
Energy Range 3 Damage-50 Recharge-10
*if this unit fires a weapon, This unit's max speed and speed is a max of 4 for 4 turns
Reason for makeing: thought of the Sha Khar Protector Laser On wheels and downgraded to fit a scout
Sha Kahr "base killer" ADV
Sheilds: 2 R/2
Armour: 230
Max speed: 3
Speed:1
Weps-
Energy Range-5 Damage-25 Recharge- 4
Energy Range-5 Damage-25 Recharge- 4
Energy Range-0 Damage-100 Recharge-5
Missile Range-5 Damage-30 Ammo-10
Ballistic Range-10 Damage-50 Ammo-3
*this unit cannot have any ballistic inmpovments
*uneffected by Sheild mods
*Energy wepons can only recive damage inmprovements
*this unit can have up to 5 max and reg speed
*this unit is harder to hit 1 gunnery lvl
*when destroyed, crew neaver survives
Reason for making- Remake of the dreadnaught meka made into sha kahr likeings....and a little of a high powered katana meka.
Sha Kahr Brawler meka ADV
Sheilds:200 R/10
Armour 50
Max Speed:6
Speed:6
Energy Range-0 Damage-50 Recharge-1
Energy Range-0 Damage-50 Recharge-1
Reason of making:A Sha khar got there greedy hands on a katana and decked it out
Is it Good? Bad? Ok? post why and what to change andi prob most liklly will!.......if i think it'd fit the design of what i though of it atlease  _________________ Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down!
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
Last edited by haloguy48 on Tue Feb 06, 2007 11:37 am; edited 2 times in total |
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LordRex Advanced

Joined: 17 Oct 2005 Posts: 1814 Location: In Equestria
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Posted: Fri Jan 19, 2007 8:22 pm Post subject: |
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I'd say the Sha'Kahr units are too powerful, but then - if you think about it - they're 4000 years ahead of us tech-wise, so they've gotta have powerful guns!
Go all the way
...yes, I know that doesn't make an ounce of sense  _________________ Now Watching: KR: Wizard, Kuuga and Faiz. SS: Kyoryuger, Dairanger and Jetman. Other: My Little Pony: Friendship is Magic |
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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Posted: Sat Jan 20, 2007 11:00 am Post subject: |
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Bandit's need some help also!
RFM=Reason For Making
Bandit Turret SIMP
Sheilds 40 R/5
Armour 20
Power Use 3
Power Gen 0
Weps
Ballistic Range-5 Damage-3 Ammo-70
Energy Range-5 Damage-5 Recharge-2
Missile Range-4 Damage- 7 Ammo- 20
RFM- Bandit's need more of a advantage of base defendin on relic.
Bandit Sub turret INTER
Sheilds 60 R/7
Armour 40
Power use 9
Power Gen 0
Weps
Ballistic Range-6 Damage-6 Ammo-70
Energy Range-6 Damage-10 Recharge-3
Missile Range-5 Damage-7 Ammo-35
RFM- Upgraded version of the Bandit turret
Bandit Main Turret ADV
Sheilds 100 R/13
Armour 50
Power use 15
Power Gen 0
Weps
Ballistic Range-10 Damage-20 Ammo-30
Energy Range-9 Damage- 23 Recharge-4
Missile Range-6 Damage-9 Ammo- 40
RFM- final upgraded version of the bandit turret. high power gen beacuse bandits still have trouble with how to make buildings run with the least amount of power needed
Bandit hovertank SIMP
Sheilds 10 R/1
Armour 3
Speed 2
Max Speed 5
Weps
Ballistic Range-3 Damage-3 Ammo-10
*this unit has a low chance to hit ( 40% to hit always unless Out of range)
*this unit has a added dodge of 30%
RFM-A basic hover tank salvaged by a bandit and recreated to there likings
Bandit Salvanger ADV
Sheilds 40 R/5
Armour 20
Speed 5
Max Speed 5
Weps-NONE
*this unit has a 15% extra chance to salvage mods
*this unit has a 20% extra chance to salvage meka's
RFM-thought of a hermit salvanger and made it into a bandit salvanger
Bandit Scout SIMP
Sheilds 2 R/1
Armour 3
Speed 7
Max speed 9
Weps-NONE
*no speed mods may be added onto this unit and if added has no effect
*This unit has a 40% extra chance to dodge attacks
RSM- same like last RFM thought of a ground hog scvout and downgraded some stuff and upgraded it's speed for bandits
Bandit Ax Meka INTER
Sheilds 0 R/0
Armour 35
Speed 4
Max speed 5
Weps
Ballistic Range-5 Damage-7 Ammo-25
Ballistic Range-5 Damage-7 Ammo-25
Ballistic Range-5 Damage-7 Ammo-25
*this unit takes 2 less damage per weapon
RFM-Bandits are getting more and more greedy and know they have changed a BA into a Bandit Ax Meka
Good? bad? ok? post back and tell me what to change if to change at all!
You can also draw pics for anything i have created if you want to _________________ Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down!
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822 |
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