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A few changes needed.

 
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Stealth21
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Joined: 21 Jul 2008
Posts: 2553
Location: philippines

PostPosted: Sat Mar 13, 2010 1:42 am    Post subject: A few changes needed. Reply with quote

I believe, Prowler needs a decent amount of FPs to be bought. And its just like a normal unit.

I suggest,prowlers gun would receive a buff by giving its gun a "build" or "snipe" abilityXD.

About the Gladius, was thinking.. it would be a unique mod with "Plasma" or "emp" effects on it. Also giving faction units/mods with unique abilities depending on the merit of the cmdr that pilot that certain unit sounds cool. XD.

Example: if you got a Cmdr with armorer merit, your cmdr will have the bonus ability to deal 150% to armored units and normal when hitting shield units. Smile

comments please?

_Chron
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00don00
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Joined: 22 Aug 2008
Posts: 898

PostPosted: Sat Mar 13, 2010 4:57 am    Post subject: Reply with quote

All the fac ranks would have to be reworked if this were implemented.And the prowler was just made to be in a drag base in my opinion.Low ammo and health,but high damage makes for a nice drag base unit.I can't really suggest anything done to prowlers without me getting flamed lol.Maybe increase range to 5-6?It is a fac unit and should be decently powerful after all.

And as for gladius...I don't think it will ever be useful.lol
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Stealth21
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Joined: 21 Jul 2008
Posts: 2553
Location: philippines

PostPosted: Sat Mar 13, 2010 5:25 am    Post subject: Reply with quote

I agree with your idea too.

you wont get flamed if you will just post things in this way. Smile

lets see what others think of it.

_s21
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xerge
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Joined: 03 Nov 2008
Posts: 395
Location: Sin City

PostPosted: Sat Mar 13, 2010 8:56 pm    Post subject: Reply with quote

maybe gladius could do EMP dmg whenever it got into range, no longer affected by EE, combat 6 or other mods, changing it to 1 range and being a unique mod
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