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NivMizzet Simple
Joined: 10 Mar 2010 Posts: 18 Location: Philippines
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Posted: Wed Mar 10, 2010 11:23 pm Post subject: NivMizzet's Strux |
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So, I finally found out how to template strux and Im gonna start my new thread XD _________________ NivMizzet [5:39am 16]
sponges do not suck, they filter feed, therefore, i dont suck, just filterfeed  |
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NivMizzet Simple
Joined: 10 Mar 2010 Posts: 18 Location: Philippines
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Posted: Wed Mar 10, 2010 11:49 pm Post subject: Whisperfoot Meka |
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Whisperfoot Meka
You must have Paid Days to use this item
Stats
Shields: 40 [+25%/T]
Armor: 30
Controlled Speed: 1
Max Speed: 6
Weapons
Build 9 20 15
4 12 30
4 12 30
Combat Efficiency: 1200
Description: Emboldened by the success of the Death Whisper in base sieges, scientists tried to improve its sluggish speed and ended up grafting the Death Whisper's massive cannon on to the Lightfoot.
* The Whisperfoot receives a bonus to hit if it did not move last turn. (1 Gunnery Level)
* The Whisperfoot's main weapon receives a 50 percent damage bonus when attacking builidngs.
X-Variant (15%): -1 Max Speed, +1 range to all weapons, +5 damage
Requirements:
Whisperfoot Meka requires 6500 Ore.
Whisperfoot Meka requires 23 Command.
Whisperfoot Meka requires Neptune Siege Cannon, Advanced Optics Array, Roadrunner Turbine _________________ NivMizzet [5:39am 16]
sponges do not suck, they filter feed, therefore, i dont suck, just filterfeed  |
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NivMizzet Simple
Joined: 10 Mar 2010 Posts: 18 Location: Philippines
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Posted: Thu Mar 11, 2010 4:21 pm Post subject: |
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Canine Scout Meka
Stats
Shields: 9 [+10%/1 Shields/T]
Armor: 7
Controlled Speed: 6
Max Speed: 6
Weapons
4 4 30
3 5 15
2 7 2
Combat Efficiency: 450
Description: A step-up from the Lone-Eye Probe, the Canine is a manually controlled meka with a streamlined design for high-speed scouting and basic weaponry for unavoidable combat situations.
Requirements:
Canine Scout Meka requires 400 Ore.
Canine Scout Meka requires 6 Command.
Canine Scout Meka requires Sonic Powerplant, Scatterfire Gatling Gun, Hellseeker Energy Turret _________________ NivMizzet [5:39am 16]
sponges do not suck, they filter feed, therefore, i dont suck, just filterfeed 
Last edited by NivMizzet on Wed Mar 17, 2010 1:45 am; edited 2 times in total |
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NivMizzet Simple
Joined: 10 Mar 2010 Posts: 18 Location: Philippines
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Posted: Tue Mar 16, 2010 11:29 pm Post subject: XXXDDD |
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Blackjack Weapons Platform
You must have Paid Days to use this item
Unique Unit: You may only deploy one at a time
Stats
[b]Shields: 60[+10%/T]
Armor: 45
Controlled Speed: 1
Max Speed: 2
Weapons
4 7 30
4 7 30
3 9 25
3 9 25
3 11 3
3 11 3
Combat Efficiency: 1400
Description: A slow moving, heavily armored vehicle loaded with various weapons, the Blackjack is designed for suppressing fire utilizing weapons depending on the field situation.
Requirements:
Blackjack Weapons Platform requires 6500 Ore.
Blackjack Weapons Platform requires 28 Command.
Blackjack Weapons Platform requires Punisher Assault Turret, Deathdealer Gatling Cannon and Incursion Assault Launcher[/b] _________________ NivMizzet [5:39am 16]
sponges do not suck, they filter feed, therefore, i dont suck, just filterfeed 
Last edited by NivMizzet on Wed Mar 17, 2010 1:46 am; edited 3 times in total |
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NivMizzet Simple
Joined: 10 Mar 2010 Posts: 18 Location: Philippines
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Posted: Wed Mar 17, 2010 1:17 am Post subject: XD |
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Can anyone please comment on these strux(es?) I need constructive(not destructive) criticism.
Skullmulcher Hovertank
You must have Paid Days to use this item
Stats
Shields: 35 [+25%/T]
Armor: 35
Controlled Speed: 5
Max Speed: 6
Weapons
5 25 10
Combat Efficiency: 800
Description: A light hovertank equipped with nuclear powerplants and miniaturized fusion reactors for high speed chases, the Skullmulcher is deployed to hunt down retreating enemies or probes carrying valuable information.
*Unit is harder to hit (1 gunnery level)
X-Variant (20%): -10% shield recharge, +1 controlled speed, +1 max speed
Requirements:
Skullmulcher Hovertank requires 775 Ore.
Skullmulcher Hovertank requires 12 Command.
Skullmulcher Hovertank requires Hydra Powerplant, Facenorth Gyro, Derringer Cannon _________________ NivMizzet [5:39am 16]
sponges do not suck, they filter feed, therefore, i dont suck, just filterfeed 
Last edited by NivMizzet on Wed Mar 17, 2010 3:13 am; edited 9 times in total |
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NivMizzet Simple
Joined: 10 Mar 2010 Posts: 18 Location: Philippines
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Posted: Wed Mar 17, 2010 1:48 am Post subject: X)) |
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Thanks to Terrathel (in game) for tweaking/nerfing ideas XD and kunjuro for the Skullmulcher harder to hit suggestion _________________ NivMizzet [5:39am 16]
sponges do not suck, they filter feed, therefore, i dont suck, just filterfeed  |
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NivMizzet Simple
Joined: 10 Mar 2010 Posts: 18 Location: Philippines
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Posted: Wed Mar 17, 2010 3:48 am Post subject: Ecklavu |
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Harbinger Meka
You must have Paid Days to use this item
Unique Unit: You may only deploy one at a time
Commander Unit: Crew must have Battlefield Promotion Merit.
Stats
Shields: 75 [+20%/13 Shields/T]
Armor: 40
Controlled Speed: 3
Max Speed: 5
Weapons
Crit 3 21 2
Crit 3 21 2
Combat Efficiency: 2050
Description: Designed by UniFed Scientists to target enemy vital systems, the Harbinger can cripple vehicles in second to no time.
* The Harbinger's main weapons disregards critical armor thresholds.
After Meka is Enabled with Bandit's Eye:
*Only a commander can pilot this unit.
*Harbinger Meka gets a bonus to hit (1 gunnery level)
Actis available after unit is Activated (On-unit Actis):
Disable Capacitors (CD: 8): Halts target units energy weapon recharge for 2 turns.
Disable Shield Generator (CD: 9): Target units shield recharge rate is 0% for 2 turns.
Requirements:
Harbinger Meka requires 10750 Ore.
Harbinger Meka requires 32 Command.
Harbinger Meka requires Holofield, Advanced Targeting Laser, EMP Adaptor, Hightower Shield Generator, Sure-Shot Targeting Computer _________________ NivMizzet [5:39am 16]
sponges do not suck, they filter feed, therefore, i dont suck, just filterfeed 
Last edited by NivMizzet on Wed Mar 17, 2010 5:25 am; edited 1 time in total |
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NivMizzet Simple
Joined: 10 Mar 2010 Posts: 18 Location: Philippines
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Posted: Wed Mar 17, 2010 5:16 am Post subject: >_< |
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Raven Training Meka
You must have Paid Days to use this item
[b]Shields: 55 [+20%/T]
Armor: 50
Controlled Speed: 4
Max Speed: 4
Weapons
3 10 2
3 10 2
3 10 2
Combat Efficiency: 900
Description: Designed by the UniFed to train their rookie crews, the Raven has field analysis computers that gives accurate reports on the combat situation, improving the pilot's field skills.
* Crew gains 20% more experience (stacks with Combat Analysis Module and Combat Analysis System)
Requirements:
Raven Training Meka requires 3500 Ore.
Raven Training Meka requires 15 Command.
Raven Training Meka requires Punisher Assault Turret, Combat Analysis Module and Combat Analysis System _________________ NivMizzet [5:39am 16]
sponges do not suck, they filter feed, therefore, i dont suck, just filterfeed 
Last edited by NivMizzet on Thu Mar 18, 2010 1:09 am; edited 1 time in total |
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NivMizzet Simple
Joined: 10 Mar 2010 Posts: 18 Location: Philippines
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Posted: Wed Mar 17, 2010 5:28 am Post subject: Acknowledgement |
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Thanks to meinl_ (in game) for aldus training unit suggestion and kunjuro for the suggestion to reduce the Harbingers weapons recharge to 2 _________________ NivMizzet [5:39am 16]
sponges do not suck, they filter feed, therefore, i dont suck, just filterfeed  |
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NivMizzet Simple
Joined: 10 Mar 2010 Posts: 18 Location: Philippines
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Posted: Thu Mar 18, 2010 1:08 am Post subject: =P |
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Meadowboon Support Vehicle
You must have Paid Days to use this item
Unique Unit: You may only deploy one at a time
Stats
Shields: 150 [+10%/T]
Armor: 50
Controlled Speed: 0
Max Speed: 4
Combat Efficiency: 1050
Description: A supply vehicle made to deliver field supplies to the frontlines, the Meadowboon has an experimental shield generator and damage detecting repair nanites.
* Meadowboon Support Vehicle repairs 3 armor per turn.
* Friendly vehicles in the same quadrant as the Meadowboon repairs 3 armor per turn.
* Friendly Vehicles in the same sector as the Meadowboon recovers 2 ammo every 5 turns.
Requirements:
Meadowboon Supply Vehicle requires 3600 Ore.
Meadowboon Support Vehicle requires 18 Command.
Meadowboon Support Vehicle requires Ballistic Ammo, Missile Ammo, Hightower Shield Generator and Steeltec Repair Droid. _________________ NivMizzet [5:39am 16]
sponges do not suck, they filter feed, therefore, i dont suck, just filterfeed  |
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NivMizzet Simple
Joined: 10 Mar 2010 Posts: 18 Location: Philippines
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Posted: Thu Mar 18, 2010 1:42 am Post subject: >:) |
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Balefire Meka
You must have Paid Days to use this item.
Unique Unit: You may only deploy one at a time
Stats
Shields: 40 [+20%/8 Shields/T]
Armor: 75
Controlled Speed: 3
Max Speed: 4
Weapons
Napalm 3 9 20
Napalm 3 9 20
Napalm 3 9 20
Combat Efficiency: 1250
Description: Ressurecting the old air-fuel missile weapons with today's meka technology, the Balefire can unleash torrents of pain upon multiple enemies with a single strike.
* The Balefires main weapons deal the same damage to all units in the same square as the target.
Requirements:
Balefire Meka requires 6000 Ore.
Balefire Meka requires 20 Command.
Balefire Meka requires Explosive Warheads, Triad Launcher, Steelcore Armor and Advanced Targeting Laser. _________________ NivMizzet [5:39am 16]
sponges do not suck, they filter feed, therefore, i dont suck, just filterfeed  |
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Blunt_13 Advanced

Joined: 06 Oct 2009 Posts: 554 Location: Philippines
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Posted: Thu Mar 18, 2010 3:46 am Post subject: Re: >:) |
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nice niv, gonna improve it
Balefire Meka
You must have Paid Days to use this item.
Unique Unit: You may only deploy one at a time
Stats
Shields: 40 [+20%/8 Shields/T]
Armor: 75
Controlled Speed: 3
Max Speed: 4
Weapons
Napalm 3 9 20
Napalm 3 9 20
Napalm 3 9 20
Combat Efficiency: 1250
Description: Ressurecting the old air-fuel missile weapons with today's meka technology, the Balefire can unleash torrents of pain upon multiple enemies with a single strike.
* The Balefires main weapons deal the same damage to all units in the same square as the target.
Requirements:
Balefire Meka requires 6000 Ore.
Balefire Meka requires 20 Command.
_____________________________________________________________
that is all xD _________________ Ingame name TBG21
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NivMizzet Simple
Joined: 10 Mar 2010 Posts: 18 Location: Philippines
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Posted: Thu Mar 18, 2010 3:48 am Post subject: BD |
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Shriekmaw Meka
You must have Paid Days to use this item
Unique Unit: You may only deploy one at a time
Commander Unit: Crew must have Battlefield Promotion Merit
Stats
Shields: 35 [+25%/T]
Armor: 35
Controlled Speed: 4
Max Speed: 6
Cloak Speed: 2
Weapons
BStab 2 15 2
BStab 2 15 2
Combat Efficiency: 2100
Description: Designed during the end of the Shadow Wars era, the Shriekmaw can analyse enemy systems while hidden from the shadows before striking with extreme precision.
* The Shriekmaws main weapons deal 50% more damage when attacking from cloak speed.
After Meka is Enabled with Bandit's Eye:
* The Shriekmaw gets a bonus to hit (1 gunnery level)
* The Shriekmaw gets +1 cloak speed.
Actis available after unit is Activated (On-unit Actis):
Mass Cloaking (CD: 10): All friendly units in same square with no cloak speed gets 0 cloak speed unless they move or attack.
Shadow Shell (CD: 5): Shriekmaw Meka takes 75% less damage this turn.
Requirements:
Shriekmaw Meka requires 11000 Ore.
Shriekmaw Meka requires 40 Command.
Shriekmaw Meka Nightshade Cloaking Device, Advanced Targeting Laser, Sure-Shot Targeting Computer and Punisher Assault Turret. _________________ NivMizzet [5:39am 16]
sponges do not suck, they filter feed, therefore, i dont suck, just filterfeed 
Last edited by NivMizzet on Fri Mar 19, 2010 1:51 am; edited 1 time in total |
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x34ds Intermediate
Joined: 04 Feb 2010 Posts: 417
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Posted: Thu Mar 18, 2010 6:50 am Post subject: |
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i like the shriekmaw as long as nobody is allowed to use it against me  |
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Nninty Advanced

Joined: 26 Aug 2008 Posts: 1177 Location: Wouldn't you like to know
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Posted: Thu Mar 18, 2010 7:04 am Post subject: |
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| Quote: | | Mass Cloaking (CD: 7): All friendly units in same sector with no cloak speed gets 0 cloak speed unless they move or attack. |
No. Same square perhaps, and a limited number of units cloaked. Cloaked armies is definitely not balanced. _________________
In game, they call me Jekyll |
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