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| Do these units need boosts, and if so, are these boosts balanced? |
| These Units need boosts and this is the way to go. |
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16% |
[ 1 ] |
| These Units need boosts but i think there are better ways to balance them. |
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50% |
[ 3 ] |
| These Units are fine as-is don't overpower them. |
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16% |
[ 1 ] |
| These Units were meant to be weaker don't mess with them. |
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16% |
[ 1 ] |
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| Total Votes : 6 |
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tinypickle Intermediate
Joined: 09 Nov 2008 Posts: 136 Location: in a jar
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Posted: Mon Mar 08, 2010 7:11 pm Post subject: Units that could use a little push |
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Hello, I don't often post in forums but, i think a good way to spice up the game will be to add a bit more variety in units. First of all, I'm not saying that most advanced units aren't used, but there seems to be a few elite of the elite intermediate units that are used.
So, I'd like to have a thread that will be specificly focus on boosts that some units need. Not all will be Intermediate, but most probably will be.
I will not (at this time) be talking about any unit nerfs, this topic is to bring out lesser units into there own niche aproximately around the level of their fellow units of the same complexity. (Taking in CE as a factor as well.)
Final note: Email or wisper me In-game to nominate any Units that you feel need a boost.
Well first unit in my list is the little ol' titan.
CE:350
Shields:24 [+15%/4 shields/turn]
Armor: 18
Controlled Speed: 0
Max Speed: 6
Weapons:
Energy 2rng 5dmg 3recharge
Energy 2rng 5dmg 3recharge
Ballistic 3rng 3dmg 10ammo
Ballistic 3rng 3dmg 10ammo
I believe in three changes for this unit. it should have it's controlled speed increased by 3-4, its energy recharge decreased by 1 and either its ballistic range increased by one, or damage increased by one. _________________ http://www.ehdom.com/flowchart/
^^^^^^^^^^^^^^^^^^^^^
something to live by
http://forum.mobrulestudios.com/viewtopic.php?p=113164#113164<<<< my fanfic |
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armoredman Advanced
Joined: 18 May 2008 Posts: 749 Location: AZ, USA
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Posted: Mon Mar 08, 2010 7:21 pm Post subject: |
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Groundhog X version, replaces missile launcher with Plasma Lance, range 1, 1 shot, damage 75, (150% against armor, 75% against shields.) _________________ WLF.
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tinypickle Intermediate
Joined: 09 Nov 2008 Posts: 136 Location: in a jar
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Arc Angel Simple
Joined: 01 Mar 2010 Posts: 29
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Posted: Mon Mar 08, 2010 7:51 pm Post subject: |
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This is off topic, but HB needs to be dealt with its a BAX with shields _________________ -A_A- |
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tinypickle Intermediate
Joined: 09 Nov 2008 Posts: 136 Location: in a jar
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ParalyzeD Intermediate

Joined: 16 Mar 2009 Posts: 294
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Posted: Tue Mar 09, 2010 5:44 pm Post subject: |
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I think Frizz said this a long time ago, the Titan and Jabberwock will not be boosted anymore since they are extremely cheap to build and they weren't meant to be heavy hitters or anything.
Besides they have hasty construction as a prerequisite.
A side note: I believe all intermediates need boosting as a whole.
Also, I would like to add the gatlinger and paladin mekas to the list of needing a boost. _________________ IGN : eV |
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Bidigam Advanced

Joined: 14 Mar 2007 Posts: 1322
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Posted: Tue Mar 09, 2010 10:43 pm Post subject: |
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Judging by the weapons, the titan was meant to be a middle range- close quarters type of skirmisher unit. But it is severely limited for that because it is way too much fragile, lacking both shield and armor to operate as a middle/short range skirmisher, and it also lack controlled speed.
It is fairly cheap, but the limitations are severe. Intermediate defense mods operate on percentage only ( which I think they shouldn't but thats another discussion) making the titan a lowsy unit to attempt to give it more defenses.
To mount it with long range weapons is also a waste of time, you would be wasting all the short range weapons it got.
To make the titan to be more of a unit we would consider, for it to work as a middle/short range skirmisher, it would need more padding and also more controlled speed.
But being paperthin is a weakness of most intermediate units, they are hardly better than simples on that area. which is why I say the intermediate mod for shield and armor should give a flat bonus together with a percentage one, say +10 shield +50% shield.
So I am not sure the fault lies with the units only. Maybe intermediate mods need some kind of revision. The problem revising the mod is that it might produce imbalance on simples and on advanced units. But I dont think people would use intermediate shield mods in their advanced setup just because of the +10 flat value...so it would be kinda safe. _________________
DropShock! |
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RedLaw Advanced

Joined: 14 Feb 2008 Posts: 949
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Posted: Wed Mar 10, 2010 12:11 am Post subject: |
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Middle of the road mods just need to be that. If the kite shield gen says 50% shields or 15 shield (which ever is greater) and the game can support that. That means most units would get the flat rate while others would get the 50% (many shield focused adv units), Asmall and simler boost could be given to the mislles mods ect,, of the same level. Something that gives a better bonus for being smaller, but nothing so big that that high end units units feel to much pain. _________________
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00don00 Advanced
Joined: 22 Aug 2008 Posts: 898
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Posted: Wed Mar 10, 2010 11:57 pm Post subject: |
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Give wolvies their stats before their nerfs.Nuff said. _________________
I've once defeated a brick wall in a game of tennis
I can also slam a revolving door |
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Renaisance Advanced
Joined: 25 Nov 2008 Posts: 1490 Location: Somewhere...over teh Rainbow
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Posted: Thu Mar 11, 2010 10:09 am Post subject: |
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Intermediate mods give Intermediate units 100% shields/armor whatever.
Intermediate mods give Advanced Units 50%.
Happy?! LOL _________________ Signed, Rennie Star!
If I quote you, you are an idiot!
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