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Drop Shock Forum Index
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  Topic: what makes this game great/not every other game?
borgrel

Replies: 7
Views: 2916

PostForum: General Discussion   Posted: Tue Aug 06, 2013 3:21 am   Subject: what makes this game great/not every other game?
i play this because turn based strategy games are ridiculously rare.
other than a single one u have to pay for, this is the only tbs mmo i can find.
  Topic: Thoughts about a 2013 drop-shock by a Veteran
borgrel

Replies: 6
Views: 3055

PostForum: General Discussion   Posted: Fri Aug 02, 2013 11:57 pm   Subject: Thoughts about a 2013 drop-shock by a Veteran
EXCELLENT POST!!!!!!

^5
  Topic: Quote
borgrel

Replies: 1
Views: 1511

PostForum: General Discussion   Posted: Wed Jul 03, 2013 12:20 pm   Subject: Quote
If 'god' is willing but unable to prevent evil, he is not omnipotent.
If 'god' is able but unwilling to prevent evil, he is malevolent.
If 'god' is neither willing nor able, why call him god at all? ...
  Topic: Dragoons
borgrel

Replies: 48
Views: 5501

PostForum: Suggestions   Posted: Sun Mar 17, 2013 1:58 pm   Subject: Dragoons
cavalry unit:

by charging into combat this unit increases its damage with momentum

* this unit gains a damage boost on main based on speed traveled last turn (+20% per speed, making it 200% at 1 ...
  Topic: killing swarm
borgrel

Replies: 15
Views: 3397

PostForum: General Discussion   Posted: Mon Mar 11, 2013 7:56 am   Subject: killing swarm
there is a simple fix ...... if a unit is OOB and it attacks swarm all swarm target it and the unit is a viable target for every swarm unit regardless of range.

u have 20 units shoot 5 swarm units ...
  Topic: Make newsbot a real boy
borgrel

Replies: 4
Views: 811

PostForum: Suggestions   Posted: Thu Mar 07, 2013 6:52 am   Subject: Make newsbot a real boy
As any IRC users know: with simple scripting a chatbot can do some rly amazing things

I thinks newsbot should b programmed to answer whispers.

'/w newsbot deployed?'
newsbot whispers: KONU Curr ...
  Topic: How mad would you be?
borgrel

Replies: 41
Views: 3760

PostForum: Suggestions   Posted: Thu Mar 07, 2013 6:03 am   Subject: How mad would you be?
the game doesnt need the number of factions reduced, if a player wants to sit alone in his fac, thats his business

what is required is removal of the 'my 2 allies r fighting each other, which 1 do ...
  Topic: Merit Change / Update
borgrel

Replies: 4
Views: 737

PostForum: Suggestions   Posted: Thu Mar 07, 2013 5:11 am   Subject: Merit Change / Update
+1 for corc, well said

i've taken on an army of 20 of tomo's sentries with 8 e/e (lvl 7 unmeritted crews) ba1's back when matt and tomo/tg danced on DOM for 16 hrs a day

tomo got the salvage bec ...
  Topic: To-hit reformation vote
borgrel

Replies: 16
Views: 1947

PostForum: Suggestions   Posted: Tue Mar 05, 2013 6:49 am   Subject: To-hit reformation vote
erm ...... my suggestion is frizz suggestion

he has ultimate word, when he said change to weighted averages, i did

my system has the first 2 gunnery levels of to hit (6 points) worth 1 gunnery l ...
  Topic: Give exp from shak bases again.
borgrel

Replies: 14
Views: 1310

PostForum: Suggestions   Posted: Tue Mar 05, 2013 5:39 am   Subject: Give exp from shak bases again.
if the purpose of hadeas is supposed to be fp farming, it should b a pve planet and pvp should b disallowed

if its supposed to be for base battles, then it doesnt matter if giving bases more xp mak ...
  Topic: Open Source: to-hit correction
borgrel

Replies: 36
Views: 12826

PostForum: Suggestions   Posted: Fri Mar 01, 2013 12:01 pm   Subject: Open Source: to-hit correction
To Hit as per Vanoi's previous post
http://i44.photobucket.com/albums/f49/borgrel/to-hit-values.png
i realize that Vanoi stated to-hit between 0-18 and this is 0-19 yet as the image shows thats clea ...
  Topic: Open Source: to-hit correction
borgrel

Replies: 36
Views: 12826

PostForum: Suggestions   Posted: Thu Feb 28, 2013 1:32 am   Subject: Open Source: to-hit correction
thanks for the info vanoi, for implementation my numbers will definitely need some adjustment but not much. what is rly needed though is an aye/nay from the council or frizz.

To-hit is one of the f ...
  Topic: Best suggestion ever!!
borgrel

Replies: 7
Views: 724

PostForum: Suggestions   Posted: Tue Feb 26, 2013 5:06 am   Subject: Best suggestion ever!!
i support don!

i have been saying exactly the same thing as noodles.

as for actually coding it, ..... there's about 1000 possible ways to correct to-hit or fp or alliances etc. and less than 5 o ...
  Topic: Open Source: to-hit correction
borgrel

Replies: 36
Views: 12826

PostForum: Suggestions   Posted: Mon Feb 25, 2013 5:14 am   Subject: Open Source: to-hit correction
raf, the idea of to-hit following a bell curve *IS* a good idea, unfortunately, for that to be the case, the 'normal' to-hit needs to in the middle
as the game is now the 'normal' to-hit is either gu ...
  Topic: Open Source: to-hit correction
borgrel

Replies: 36
Views: 12826

PostForum: Suggestions   Posted: Sun Feb 24, 2013 1:08 pm   Subject: Open Source: to-hit correction
nice idea walt

how about:
if u define x as all positive to hit modifiers and y as all negative to hit modifiers:
int to-hit = trunc(log(base2)(x)) - trunc(log(base2)(y));

even with x = 32, to- ...
 
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