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Drop Shock Forum Index
Author Message
  Topic: Wierdest thing happened on Kono today
SpaceGhost

Replies: 1
Views: 2326

PostForum: Bugs   Posted: Wed Apr 01, 2015 7:24 pm   Subject: Wierdest thing happened on Kono today
Had the weirdest thing happen today on a mining run on Kono. Received the following message upon starting to mine a new piece of ore. How can you process ore for zero turns???

95 will be proces ...
  Topic: Looking for community input
SpaceGhost

Replies: 85
Views: 40479

PostForum: General Discussion   Posted: Mon Aug 25, 2014 8:16 pm   Subject: Looking for community input
Frizz,
Thanks for helping to clarify the situation! Smile
Thanks SpaceGhost
  Topic: Looking for community input
SpaceGhost

Replies: 85
Views: 40479

PostForum: General Discussion   Posted: Wed Aug 20, 2014 8:23 pm   Subject: Looking for community input
Frizz, Have you told anyone what is the magic number you are looking for? To me it appears to be a guessing game what you want haven't seen a dollar figure anywhere. If we knew what the magic number i ...
  Topic: wassup!
SpaceGhost

Replies: 6
Views: 4433

PostForum: General Discussion   Posted: Wed Aug 20, 2014 8:22 pm   Subject: wassup!
Frizz, Have you told anyone what is the magic number you are looking for? To me it appears to be a guessing game what you want haven't seen a dollar figure anywhere. If we knew what the magic number i ...
  Topic: Daily reward
SpaceGhost

Replies: 1
Views: 2232

PostForum: Suggestions   Posted: Thu Mar 27, 2014 9:17 pm   Subject: Daily reward
I like the idea of a daily reward, but we have enough people logging into chat. I would support the idea if they dropped and killed a x number of bandits or a smaller x number of PvP kills. this woul ...
  Topic: Hadeas shak base
SpaceGhost

Replies: 7
Views: 3821

PostForum: Suggestions   Posted: Mon Mar 17, 2014 11:38 pm   Subject: Hadeas shak base
This will not only make Shak buildings useless/cheap but tears also. Helping to further destroy the games economy.
  Topic: CALLING ALL ACTIVE PLAYERS
SpaceGhost

Replies: 13
Views: 8035

PostForum: General Discussion   Posted: Tue Mar 11, 2014 9:21 pm   Subject: CALLING ALL ACTIVE PLAYERS
If I am around will help Smile
Thanks SpaceGhost
  Topic: Something wierd happened other day on DOM
SpaceGhost

Replies: 1
Views: 2130

PostForum: Bugs   Posted: Tue Feb 11, 2014 7:43 pm   Subject: Something wierd happened other day on DOM
Something I was deployed on DOM and Death Crows was in and
ARSI Aegis merits eng/es/rh mods were ht/cer/kit/eds2 and
thunder clap. So stats were 300/195 regen and 25 armour with
full health. As you ...
  Topic: Swarm rework
SpaceGhost

Replies: 5
Views: 2942

PostForum: Suggestions   Posted: Thu Jan 30, 2014 10:58 pm   Subject: Swarm rework
Forget the swarm make it a bandit world bring back Fanatics!
Smile
  Topic: CODE: salvaged buildings on war planets go to faction storag
SpaceGhost

Replies: 8
Views: 2780

PostForum: Open Source   Posted: Thu Dec 27, 2012 10:51 am   Subject: CODE: salvaged buildings on war planets go to faction storag
Would support so there is option to salvage for faction or personally
Thanks SpaceGhost
  Topic: #30 - Faction Building Acti Fix (ADDED-CLOSED)
SpaceGhost

Replies: 12
Views: 3869

PostForum: Open Source   Posted: Thu Dec 27, 2012 10:49 am   Subject: #30 - Faction Building Acti Fix (ADDED-CLOSED)
Support
Thanks SpaceGhost
  Topic: #27 - Bonus Exp Weekend (ACCEPTED-CLOSED)
SpaceGhost

Replies: 8
Views: 3129

PostForum: Open Source   Posted: Thu Dec 27, 2012 10:36 am   Subject: #27 - Bonus Exp Weekend (ACCEPTED-CLOSED)
Worth trying if it will spur activity, probably will want to advertise it before implementing it.
Thanks SpaceGhost
  Topic: #28 - Dominus Payout Modification (ACCEPTED-CLOSED)
SpaceGhost

Replies: 13
Views: 4182

PostForum: Open Source   Posted: Thu Dec 27, 2012 9:50 am   Subject: #28 - Dominus Payout Modification (ACCEPTED-CLOSED)
Fail need to make major changes here not just stop gap, similar to what I suggested!
Thanks SpaceGhost
  Topic: #37 - DSM SE Acti Fix (ADDED-CLOSED)
SpaceGhost

Replies: 5
Views: 2318

PostForum: Open Source   Posted: Thu Dec 27, 2012 9:49 am   Subject: #37 - DSM SE Acti Fix (ADDED-CLOSED)
Support
Thanks SpaceGhost
  Topic: #38 - Zombie Units on Auto-salvage (ADDED-CLOSED)
SpaceGhost

Replies: 6
Views: 2618

PostForum: Open Source   Posted: Thu Dec 27, 2012 9:45 am   Subject: #38 - Zombie Units on Auto-salvage (ADDED-CLOSED)
Support
Thanks SpaceGhost
 
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