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Drop Shock Forum Index
Author Message
  Topic: Proposed SJM Nerf
Slayer_666

Replies: 49
Views: 6188

PostForum: Suggestions   Posted: Sun Apr 21, 2013 2:14 pm   Subject: Proposed SJM Nerf
I actually moaned at Strawberry to make this thread as I thought it was overpowered, since then I've seen it capped 3 times, all by regular army units. So yeah...
  Topic: Arena no limit option
Slayer_666

Replies: 9
Views: 1760

PostForum: Suggestions   Posted: Wed Apr 03, 2013 11:50 am   Subject: Arena no limit option
I tried it earlier on, wulf & arena and no way. How did you do it?


Slayer
  Topic: Another Rynn Change
Slayer_666

Replies: 20
Views: 2671

PostForum: Suggestions   Posted: Wed Apr 03, 2013 10:05 am   Subject: Another Rynn Change
This conversation went a bit off topic, so back to my suggestion.

A reduction in the offensive and defensive commands on Rynn? Purchasable abilities / extras you get when you get Scourge / Savior ...
  Topic: Arena no limit option
Slayer_666

Replies: 9
Views: 1760

PostForum: Suggestions   Posted: Wed Apr 03, 2013 10:01 am   Subject: Arena no limit option
Yes... kill the server with no army limits again...

Maybe limit it to 240 then, I just think it'll be fun for the vets to reminisce and enjoy BIG pvp.

Slayer
  Topic: Arena no limit option
Slayer_666

Replies: 9
Views: 1760

PostForum: Suggestions   Posted: Wed Apr 03, 2013 9:58 am   Subject: Arena no limit option
Arena already overrides army limit... it's capped at 120.

And what I am suggesting is to change that. No limit whatsoever.

Slayer
  Topic: Arena no limit option
Slayer_666

Replies: 9
Views: 1760

PostForum: Suggestions   Posted: Wed Apr 03, 2013 9:38 am   Subject: Arena no limit option
Have an option where you can not have the commander tree army limit of your respective class apply, bit of harmless fun.

Slayer
  Topic: Faction war planet change
Slayer_666

Replies: 9
Views: 1091

PostForum: Suggestions   Posted: Mon Apr 01, 2013 3:14 pm   Subject: Re: Faction war planet change
I always like the idea of working throughout the whole cycle to get the reward, not just waiting till the end (EG I love Esika / Dominus & not Konu / Zedus layout).

Perhaps we can transfer this ...
  Topic: Faction war planet change
Slayer_666

Replies: 9
Views: 1091

PostForum: Suggestions   Posted: Mon Apr 01, 2013 12:07 am   Subject: Faction war planet change
I always like the idea of working throughout the whole cycle to get the reward, not just waiting till the end (EG I love Esika / Dominus & not Konu / Zedus layout).

Perhaps we can transfer this ...
  Topic: #92 - [Bug] typo firebox fix with hanger(CLOSED)
Slayer_666

Replies: 4
Views: 2306

PostForum: Player Council - Closed Tickets   Posted: Sun Mar 31, 2013 11:34 pm   Subject: #92 - [Bug] typo firebox fix with hanger(CLOSED)
Aye
  Topic: #87 - [Bug] SSM/Longrifle, maingun deploy fix (Approved)
Slayer_666

Replies: 7
Views: 3550

PostForum: Player Council - Closed Tickets   Posted: Sun Mar 31, 2013 8:28 am   Subject: #87 - [Bug] SSM/Longrifle, maingun deploy fix (Approved)
Has this been fixed?
  Topic: #91 - [Tweak] No OOB movement on Dominus (Added)
Slayer_666

Replies: 3
Views: 2066

PostForum: Player Council - Closed Tickets   Posted: Sun Mar 31, 2013 8:27 am   Subject: #91 - [Tweak] No OOB movement on Dominus (Added)
Support


Slayer
  Topic: #75 - [Tweak] Change Armylimit to Celimit (Rejected)
Slayer_666

Replies: 25
Views: 7650

PostForum: Player Council - Closed Tickets   Posted: Sat Mar 30, 2013 3:18 am   Subject: #75 - [Tweak] Change Armylimit to Celimit (Rejected)
I'd like to see this on a trial period like stack attack being disabled, but at separate times.


Slayer
  Topic: #90 - [Bug] Decrease Dominus payout (Added)
Slayer_666

Replies: 12
Views: 4263

PostForum: Player Council - Closed Tickets   Posted: Sat Mar 30, 2013 3:17 am   Subject: #90 - [Bug] Decrease Dominus payout (Added)
YAY
  Topic: #89 - [Bug] Fix swarm getting stuck on (0,y)(x,0) (Added)
Slayer_666

Replies: 3
Views: 2238

PostForum: Player Council - Closed Tickets   Posted: Wed Mar 27, 2013 1:35 pm   Subject: #89 - [Bug] Fix swarm getting stuck on (0,y)(x,0) (Added)
Yay

Slayer
  Topic: Another Rynn Change
Slayer_666

Replies: 20
Views: 2671

PostForum: Suggestions   Posted: Tue Mar 26, 2013 8:40 am   Subject: Another Rynn Change
Counter-proposal: All SVs broadcast their location every 5 or 10 turns.

No, the mystery of hunting a SV (similar to a zedus beacon) is unique and fun.

What about just increasing the amount of co ...
 
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