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  Topic: Function Eleven :)
Phong

Replies: 3
Views: 3341

PostForum: Faction Forum   Posted: Sat Nov 27, 2010 10:06 am   Subject: Function Eleven :)
thanks Smile

we're stalled out though - Maung's disappeared and meinL's family couldn't afford to keep their internet connection. I still manage to scrape out some solo beacons and Waters is hitting ...
  Topic: Function Eleven :)
Phong

Replies: 3
Views: 3341

PostForum: Faction Forum   Posted: Fri Nov 19, 2010 11:47 am   Subject: Function Eleven :)
low-level players welcome

positive attitude more important than skill

trash-mouths need not apply
  Topic: Objectives in Arenas
Phong

Replies: 22
Views: 2827

PostForum: Suggestions   Posted: Sat Oct 23, 2010 4:17 am   Subject: Objectives in Arenas
glad I searched before starting a new suggestion thread

'cause this set of arena beacons/nodes/relics/whatever suggestions sounds much cooler than what I had in mind

especially the infection gam ...
  Topic: Shadow Whisperer construction hangs
Phong

Replies: 1
Views: 473

PostForum: Bugs   Posted: Thu Oct 21, 2010 8:01 am   Subject: Shadow Whisperer construction hangs
just like it says on the title - tried building one of these new fangled mods and when I click Complete, it just goes "..." and sticks there. Reloading the construction page, it's still the ...
  Topic: inconsistencies in new Gladius stats
Phong

Replies: 0
Views: 458

PostForum: Bugs   Posted: Thu Oct 21, 2010 2:54 am   Subject: inconsistencies in new Gladius stats
under Modify Units, it's listed as dealing 35 damage.

In the library, 30 damage, also says: "Requires Faction Level - Research 4"

In the field, under the Unit Status Panel:
http://img ...
  Topic: levels insufficient for faction items
Phong

Replies: 4
Views: 888

PostForum: Bugs   Posted: Thu Oct 21, 2010 2:29 am   Subject: levels insufficient for faction items
So we got the refund for all our levels, and the levels for access to faction-only stuff have been shuffled down, right?

F11 rebought levels like so:

Faction Construct Bonuses:
Simple faction b ...
  Topic: Research Lvl 7 Discount
Phong

Replies: 5
Views: 918

PostForum: Bugs   Posted: Wed Oct 20, 2010 5:11 pm   Subject: Research Lvl 7 Discount
ahh, I see.

I didn't look closely enough at the proposed levels, and since it wasn't among "Armor, Shield, Shield Regen, Range, To-hit, Critical-hit and Dodge bonuses", I assumed that the ...
  Topic: Research Lvl 7 Discount
Phong

Replies: 5
Views: 918

PostForum: Bugs   Posted: Wed Oct 20, 2010 1:07 am   Subject: Research Lvl 7 Discount
F11 purchased the 25% ore discount bonus about a week ago, but now it's not being applied to the cost displayed or the ore deducted for each item built.

I think it started within the last couple da ...
  Topic: Remove Hellion FP Restriction.
Phong

Replies: 32
Views: 4249

PostForum: Suggestions   Posted: Tue Oct 19, 2010 11:24 pm   Subject: Remove Hellion FP Restriction.
how come no-one is clamoring to remove the FP multipliers on zedus?

the combat field is level, right? then why should small factions get more for doing the same work as bigger factions? same logi ...
  Topic: "Select All/None" toggles for view filters
Phong

Replies: 0
Views: 444

PostForum: Suggestions   Posted: Tue Oct 19, 2010 9:50 pm   Subject: "Select All/None" toggles for view filters
the view filters on the market, library and construx listings are sweet, but having to check/uncheck all the boxes manually is tedious.

Any chance we could get a toggle/button that would check or u ...
  Topic: multi slot mods
Phong

Replies: 4
Views: 960

PostForum: Suggestions   Posted: Tue Oct 19, 2010 8:02 pm   Subject: multi slot mods
as always, concept would have to be messed with to keep it from being useless or overpowered

support the concept of multi-slot mods, if not the exact execution...
  Topic: Units/mods that need to be tweaked
Phong

Replies: 16
Views: 2277

PostForum: Suggestions   Posted: Tue Oct 19, 2010 12:21 am   Subject: Units/mods that need to be tweaked
triad could be pretty nasty if you stacked enough damage bonuses on it - fac level, berzerker, D-var and cluster missiles.

but missiles were slightly inferior before and are totally overshadowed by ...
  Topic: Units/mods that need to be tweaked
Phong

Replies: 16
Views: 2277

PostForum: Suggestions   Posted: Mon Oct 18, 2010 10:03 pm   Subject: Units/mods that need to be tweaked
venom was kind of nice on my old energy Beast, but between the range bonus loss and the intro of the oblit cannon, it is pretty redundant now.

I dunno about brawlers being overpowered before losing ...
  Topic: ore deposit types in icon view
Phong

Replies: 7
Views: 1028

PostForum: Suggestions   Posted: Mon Oct 18, 2010 3:45 pm   Subject: ore deposit types in icon view
bump

good idea, bad idea, useless? too difficult to implement?

I personally prefer icon view, and it helps turns go faster on slower machines.

Plus it's a lighter load on the server right? ...
  Topic: tweaks involving Moved Last Turn stat
Phong

Replies: 6
Views: 1098

PostForum: Suggestions   Posted: Mon Oct 18, 2010 3:41 pm   Subject: tweaks involving Moved Last Turn stat
what I was asking for was to also display the Moved Last Turn stat on a unit's Give Command menu. (leave the Status Panel alone, that's fine as-is)

So instead of going Menu->Status (look @ moved ...
 
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