FAQFAQ   SearchSearch   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 450 matches
Drop Shock Forum Index
Author Message
  Topic: What is everyone doing now?
ParalyzeD

Replies: 57
Views: 22954

PostForum: General Discussion   Posted: Thu Apr 02, 2015 4:57 am   Subject: What is everyone doing now?
Last year in my mechanical engineering bachelors program. Time flew by so fast Sad

I remember posting in all chat asking for advice on what to wear to a career fair; someone told me to wear pink o ...
  Topic: Looking for community input
ParalyzeD

Replies: 85
Views: 35107

PostForum: General Discussion   Posted: Thu Apr 02, 2015 4:45 am   Subject: Looking for community input
People don't pay attention Sad

Frizz stated 5k is his lowest. (Thats what he started TWz with)

Edit: our problem right now is not so much the money as opposed to finding someone who is willing ...
  Topic: [#127] Bonus Salvage Rate for Simples/Intermediates
ParalyzeD

Replies: 0
Views: 5638

PostForum: Player Council - Open Tickets   Posted: Sun Apr 20, 2014 4:46 pm   Subject: [#127] Bonus Salvage Rate for Simples/Intermediates
I'm thinking giving a small boost for salvaging according to complexity of the unit being salvaged. (20% for simples, 10% for intermediates)

Main purpose is to allow people to fight on Infernus (t ...
  Topic: Bonus Salvage Rate for Simples/Intermediates
ParalyzeD

Replies: 2
Views: 1991

PostForum: Suggestions   Posted: Sun Apr 20, 2014 4:46 pm   Subject: Bonus Salvage Rate for Simples/Intermediates
I'm thinking giving a small boost for salvaging according to complexity of the unit being salvaged. (20% for simples, 10% for intermediates)

Main purpose is to allow people to fight on Infernus (t ...
  Topic: Random bandit modifiers on non-training planets
ParalyzeD

Replies: 2
Views: 1540

PostForum: Player Council - Open Tickets   Posted: Thu Mar 06, 2014 5:27 pm   Subject: Random bandit modifiers on non-training planets
Not sure about this.
Though I understand the desire for variety, it feels like unneeded coding that wouldn't really change much
  Topic: Allow noding on both inf and hel
ParalyzeD

Replies: 2
Views: 1936

PostForum: Player Council - Open Tickets   Posted: Thu Mar 06, 2014 5:25 pm   Subject: Allow noding on both inf and hel
support
  Topic: Pause turn 1 if no one deployed PASSED
ParalyzeD

Replies: 4
Views: 1983

PostForum: Player Council - Open Tickets   Posted: Thu Mar 06, 2014 5:24 pm   Subject: Pause turn 1 if no one deployed PASSED
support, if u still needed one more vote
  Topic: #123 - [Changes] Node Arena Changes (Approved)
ParalyzeD

Replies: 4
Views: 7022

PostForum: Player Council - Closed Tickets   Posted: Thu Oct 24, 2013 5:35 pm   Subject: #123 - [Changes] Node Arena Changes (Approved)
Aye, no reason not
  Topic: #122 - [Tweak] Remove Ally AoE Buff (Approved)
ParalyzeD

Replies: 5
Views: 2239

PostForum: Player Council - Closed Tickets   Posted: Wed Oct 23, 2013 9:16 am   Subject: #122 - [Tweak] Remove Ally AoE Buff (Approved)
aye
  Topic: Bandit node base on Rynn
ParalyzeD

Replies: 5
Views: 1263

PostForum: Suggestions   Posted: Thu Oct 17, 2013 6:40 am   Subject: Bandit node base on Rynn
Dunno, the idea of Rynn was a skirmish planet, no bases, small armies (if even that, since with the CE cap, you can barely fit a small squad nvm an army)

I guess it comes down to how big the base ...
  Topic: #121 - [Change] Enable B/M for Stealth (Approved)
ParalyzeD

Replies: 4
Views: 1573

PostForum: Player Council - Closed Tickets   Posted: Thu Oct 17, 2013 6:37 am   Subject: #121 - [Change] Enable B/M for Stealth (Approved)
aye, stealth was overnerfed imo, theres no surprise left in stealth anymore. THis might be good change
  Topic: #119 - [Buff/Nerf] Make Heavy Missile Turret Int (Approved)
ParalyzeD

Replies: 5
Views: 1764

PostForum: Player Council - Closed Tickets   Posted: Thu Oct 17, 2013 6:35 am   Subject: #119 - [Buff/Nerf] Make Heavy Missile Turret Int (Approved)
theres a significant problem with changing complexity of buildable units such as the heavy missile turret
by changing it from adv to int, sure you might have made it more fit for it's class, but it m ...
  Topic: #114 - [Feature] Dual Barrel Crusader
ParalyzeD

Replies: 3
Views: 1726

PostForum: Player Council - Closed Tickets   Posted: Mon Oct 14, 2013 8:00 pm   Subject: #114 - [Feature] Dual Barrel Crusader
"- Looses 1 damage per 1 range."

clarification needed for me please, does this mean that it does 15 base damage at 0 range and 14 on 1, all the way to 7 at 8?

Still kinda op, even i ...
  Topic: #113 - [Buff] Bowman Meka
ParalyzeD

Replies: 4
Views: 1727

PostForum: Player Council - Closed Tickets   Posted: Mon Oct 14, 2013 7:54 pm   Subject: #113 - [Buff] Bowman Meka
aye
  Topic: #112 - [Tweak] Extra Node Payout
ParalyzeD

Replies: 7
Views: 2857

PostForum: Player Council - Closed Tickets   Posted: Mon Oct 14, 2013 7:54 pm   Subject: #112 - [Tweak] Extra Node Payout
I dont like the idea of giving more passive rewards to faction nodes (even if the amounts are so minor)

If anything, the rewards should be active, (like when a base is taken)
 
Page 1 of 30 Goto page 1, 2, 3 ... 28, 29, 30  Next
All times are GMT - 7 Hours
Jump to:  


Powered by phpBB © phpBB Group