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  Topic: Looking for community input
Frizz

Replies: 85
Views: 42312

PostForum: General Discussion   Posted: Mon Aug 25, 2014 4:56 pm   Subject: Looking for community input
$5k is my lowest-end (fittingly it's what I put down to start the game in the first-place).

The main issue is that all "offers" so-far have come with strings that simply cannot be met. C ...
  Topic: wassup!
Frizz

Replies: 6
Views: 4636

PostForum: General Discussion   Posted: Wed Aug 20, 2014 5:57 pm   Subject: wassup!
Thanks Stealth -

If anyone wants to raise the cash the game is theirs for the taking. It's not going to be given away, sorry. People don't value something they're just handed.

_f
  Topic: Looking for community input
Frizz

Replies: 85
Views: 42312

PostForum: General Discussion   Posted: Wed Aug 20, 2014 5:46 pm   Subject: Looking for community input
Nothing yet =(
  Topic: DS / TW : the future ... selling the game?
Frizz

Replies: 14
Views: 8225

PostForum: General Discussion   Posted: Sun Jun 15, 2014 7:38 am   Subject: DS / TW : the future ... selling the game?
Hey all -

To begin, this is not a "shutting down the game" post. The game will continue to run, either under my (mostly-absent) guidance or another's.

...

I've been very inactive f ...
  Topic: Account Settings Blank
Frizz

Replies: 5
Views: 3490

PostForum: Bugs   Posted: Sun Jan 05, 2014 8:41 am   Subject: Account Settings Blank
Strange, I'm using Firefox 26 without issues ...

Can you try starting Firefox in "Safe Mode" (no plugins) and see if that has any effect?

_f
  Topic: Bug {abusable}
Frizz

Replies: 4
Views: 2998

PostForum: Bugs   Posted: Sun Nov 03, 2013 3:13 pm   Subject: Bug {abusable}
There should be a "deployed" column in the "buildings" database to handle this.

_f
  Topic: What is going on
Frizz

Replies: 10
Views: 5851

PostForum: General Discussion   Posted: Sun Oct 06, 2013 10:35 am   Subject: What is going on
It's going to be fits and starts but work will still get done. =)

Van and I have a new strategy ... we'll see how it goes,

_f
  Topic: #94 - [Feature] Simples only planet - Archeron(Rejected)
Frizz

Replies: 22
Views: 8510

PostForum: Player Council - Closed Tickets   Posted: Sat Sep 21, 2013 3:23 pm   Subject: #94 - [Feature] Simples only planet - Archeron(Rejected)
Completed via Khai's ticket for Infernus.

_f
  Topic: Planet to Id Mapping
Frizz

Replies: 0
Views: 1539

PostForum: Suggestions   Posted: Sat Sep 21, 2013 2:29 pm   Subject: Planet to Id Mapping
1 Riona
2 Aldus
3 Esika
4 Wulf
5 Zedus
6 Konu
7 Hellion
8 Hadeas
9 Taris
10 Mortum
11 Dominus
12 Arena 1
13 Arena 2
14 Arena 3
15 Arena 4
16 Arena 5
17 Rynn
18 Infernus
19 Acheron
  Topic: #97 - [Feature] Beacon Visible - Zedus(ADDED)
Frizz

Replies: 14
Views: 4788

PostForum: Player Council - Closed Tickets   Posted: Sat Sep 21, 2013 2:09 pm   Subject: #97 - [Feature] Beacon Visible - Zedus(ADDED)
Added,

_f
  Topic: One click mod building {frizz plz read}
Frizz

Replies: 1
Views: 996

PostForum: Suggestions   Posted: Sat Sep 21, 2013 2:02 pm   Subject: One click mod building {frizz plz read}
I really, really, really want to get away from generating XML files for everything.

The new system is using a class-based approach that programmatically generates costs. Before you start on anythi ...
  Topic: Dynamic planets
Frizz

Replies: 11
Views: 4535

PostForum: Suggestions   Posted: Sat Sep 21, 2013 1:50 pm   Subject: Dynamic planets
Unfortunately, the game's not really built for dynamic planets as-is (one of several stumbling blocks is the memory address each planet needs to track time).

It would take MAJOR re-coding to do thi ...
  Topic: #88 - [Bug] Self-Destructed Turret Removal (ADDED)
Frizz

Replies: 11
Views: 3638

PostForum: Player Council - Closed Tickets   Posted: Sat Sep 21, 2013 1:28 pm   Subject: #88 - [Bug] Self-Destructed Turret Removal (ADDED)
Added,

_f
  Topic: #100 - [Bug Fix] Faction Specific Armor/Shield (Added)
Frizz

Replies: 8
Views: 3365

PostForum: Player Council - Closed Tickets   Posted: Sun Jun 30, 2013 11:23 am   Subject: #100 - [Bug Fix] Faction Specific Armor/Shield (Added)
Added,

_f
  Topic: #97 - [Feature] Beacon Visible - Zedus(ADDED)
Frizz

Replies: 14
Views: 4788

PostForum: Player Council - Closed Tickets   Posted: Sun Jun 30, 2013 11:08 am   Subject: #97 - [Feature] Beacon Visible - Zedus(ADDED)
Dev work needed ... changes need to be made to map_viewer.php not process_map.php

_f
 
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