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Drop Shock Forum Index
Author Message
  Topic: left panel blank
Dark Leth

Replies: 1
Views: 971

PostForum: General Discussion   Posted: Sun Dec 18, 2016 8:29 pm   Subject: left panel blank
Turn off AdBlock for Drop-Shock.
  Topic: Looking for community input
Dark Leth

Replies: 85
Views: 44588

PostForum: General Discussion   Posted: Wed Nov 19, 2014 8:37 pm   Subject: Looking for community input
I'm happy to help with the financial aspect of any buyout effort.
  Topic: Allow dropping to both fation war planets
Dark Leth

Replies: 14
Views: 5522

PostForum: Suggestions   Posted: Sat Nov 09, 2013 11:41 am   Subject: Allow dropping to both fation war planets
Agreed on this one.
  Topic: Give PGM cloak speed
Dark Leth

Replies: 4
Views: 1581

PostForum: Suggestions   Posted: Sat Nov 09, 2013 11:41 am   Subject: Give PGM cloak speed
Happy to try any of the proposed implementations.
  Topic: #123 - [Changes] Node Arena Changes (Approved)
Dark Leth

Replies: 4
Views: 8651

PostForum: Player Council - Closed Tickets   Posted: Fri Oct 25, 2013 1:45 pm   Subject: #123 - [Changes] Node Arena Changes (Approved)
Yes
  Topic: Unknown, FPs and faction units
Dark Leth

Replies: 5
Views: 1719

PostForum: Suggestions   Posted: Wed Oct 23, 2013 6:56 am   Subject: Re: Unknown, FPs and faction units
I believe this has been suggested before in a different manner; the concept of units controlled by the faction. As in any member of the faction can control these units.

I came up with this approach ...
  Topic: #122 - [Tweak] Remove Ally AoE Buff (Approved)
Dark Leth

Replies: 5
Views: 3162

PostForum: Player Council - Closed Tickets   Posted: Wed Oct 23, 2013 6:54 am   Subject: #122 - [Tweak] Remove Ally AoE Buff (Approved)
Support.
  Topic: #Unnumbered - [Buff/Nerf] Rebalance/Reduce To-Hit Modifiers
Dark Leth

Replies: 8
Views: 4145

PostForum: Player Council - Open Tickets   Posted: Wed Oct 23, 2013 6:52 am   Subject: #Unnumbered - [Buff/Nerf] Rebalance/Reduce To-Hit Modifiers
I'd be careful with any pvp related issues.

Ao1 caused a lot of rage quits due to the -1 to be hit given to commanders. When it was added, and when it was changed to 1 dodge.

Modifying mods or c ...
  Topic: #120 - [Feature] Dominus Total War
Dark Leth

Replies: 3
Views: 2496

PostForum: Player Council - Closed Tickets   Posted: Tue Oct 15, 2013 7:11 pm   Subject: #120 - [Feature] Dominus Total War
Why not? Dominus is pretty wack at the moment, this sounds intriguing.
  Topic: #121 - [Change] Enable B/M for Stealth (Approved)
Dark Leth

Replies: 4
Views: 2312

PostForum: Player Council - Closed Tickets   Posted: Tue Oct 15, 2013 7:10 pm   Subject: #121 - [Change] Enable B/M for Stealth (Approved)
I'm in favor of trying it and seeing how it impacts stealth combat.
  Topic: #119 - [Buff/Nerf] Make Heavy Missile Turret Int (Approved)
Dark Leth

Replies: 5
Views: 2575

PostForum: Player Council - Closed Tickets   Posted: Tue Oct 15, 2013 7:09 pm   Subject: #119 - [Buff/Nerf] Make Heavy Missile Turret Int (Approved)
Lets give it a shot.
  Topic: CODE: Wanted bandits {In Progress}
Dark Leth

Replies: 10
Views: 12938

PostForum: Open Source   Posted: Sat Oct 12, 2013 5:38 pm   Subject: CODE: Wanted bandits {In Progress}
Definitely support implementing on Konu. Depending on the experience there, could expand to other planets (with accompanying tweets).
  Topic: #115 - [Feature] A Father's Memento
Dark Leth

Replies: 4
Views: 2677

PostForum: Player Council - Closed Tickets   Posted: Wed Oct 09, 2013 6:31 pm   Subject: #115 - [Feature] A Father's Memento
Support.
  Topic: #111 - [Tweak] Remove 200k FP Hellion Limit (Approved)
Dark Leth

Replies: 3
Views: 2249

PostForum: Player Council - Closed Tickets   Posted: Mon Oct 07, 2013 1:12 pm   Subject: #111 - [Tweak] Remove 200k FP Hellion Limit (Approved)
Absolutely.
  Topic: #112 - [Tweak] Extra Node Payout
Dark Leth

Replies: 7
Views: 3775

PostForum: Player Council - Closed Tickets   Posted: Mon Oct 07, 2013 1:11 pm   Subject: #112 - [Tweak] Extra Node Payout
We can try it for a bit and see how the community likes it. It doesn't appear imminently game breaking.
 
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