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  Topic: Planet Ideas
Cruxader

Replies: 0
Views: 203

PostForum: Suggestions   Posted: Fri Feb 10, 2017 12:13 pm   Subject: Planet Ideas
Read my original post here: http://forum.mobrulestudios.com/viewtopic.php?p=154953

Ok. So this particular topic is a difficult one for me. I have little to no experience regarding the node planets, ...
  Topic: Ideas and Suggestions from the community for the buyer.
Cruxader

Replies: 12
Views: 1325

PostForum: General Discussion   Posted: Fri Feb 10, 2017 11:43 am   Subject: Ideas and Suggestions from the community for the buyer.
That's good that you didn't need to buy a new car!

YES. Especially since I now have a bunch of unforeseen medical bills to pay. Very glad I didn't drop a down payment on a car AND get the medical b ...
  Topic: Ideas and Suggestions from the community for the buyer.
Cruxader

Replies: 12
Views: 1325

PostForum: General Discussion   Posted: Mon Feb 06, 2017 9:45 am   Subject: Ideas and Suggestions from the community for the buyer.
Still haven't forgotten about this. The Holidays, work and the fact that I'm probably needing to buy a car (BOO!) are causing some delays.

See above. Didn't have to get a new car (Yay!), but of cou ...
  Topic: Construx Ideas
Cruxader

Replies: 0
Views: 146

PostForum: Suggestions   Posted: Fri Jan 13, 2017 9:27 am   Subject: Construx Ideas
Read my original post here: http://forum.mobrulestudios.com/viewtopic.php?t=15776

Overall I don't think Construx are in bad shape. A few ideas below:

- If some units/mods/buildings end up being ...
  Topic: Ideas and Suggestions from the community for the buyer.
Cruxader

Replies: 12
Views: 1325

PostForum: General Discussion   Posted: Tue Jan 10, 2017 9:30 am   Subject: Ideas and Suggestions from the community for the buyer.
Still haven't forgotten about this. The Holidays, work and the fact that I'm probably needing to buy a car (BOO!) are causing some delays.
  Topic: Ideas and Suggestions from the community for the buyer.
Cruxader

Replies: 12
Views: 1325

PostForum: General Discussion   Posted: Fri Dec 30, 2016 12:25 pm   Subject: Ideas and Suggestions from the community for the buyer.
Still working on this. Took a break over Christmas. Plan on continuing to update when I get time.
  Topic: Crew Overhaul Ideas
Cruxader

Replies: 0
Views: 188

PostForum: Suggestions   Posted: Mon Dec 19, 2016 3:45 pm   Subject: Crew Overhaul Ideas
Read my original post here: http://forum.mobrulestudios.com/viewtopic.php?p=154953

Crew Training is ridiculously tedious, especially raising an RR crew to EE.

Here are some ideas to improve Crew ...
  Topic: Removal or Tweaking of redundant units
Cruxader

Replies: 0
Views: 576

PostForum: Suggestions   Posted: Tue Dec 13, 2016 10:57 am   Subject: Removal or Tweaking of redundant units
Read my original post here: http://forum.mobrulestudios.com/viewtopic.php?t=15776

I'll keep this post short. This is much less of a problem than it used to be because of the addition of on unit act ...
  Topic: Ideas and Suggestions from the community for the buyer.
Cruxader

Replies: 12
Views: 1325

PostForum: General Discussion   Posted: Mon Dec 12, 2016 3:21 pm   Subject: Ideas and Suggestions from the community for the buyer.
Thanks for the replies all.

Plan on bringing up most of what was mentioned above throughout my posts, as I get to them.
  Topic: MOD CE Modifier Overhaul Idea
Cruxader

Replies: 0
Views: 239

PostForum: Suggestions   Posted: Sat Dec 10, 2016 3:12 pm   Subject: MOD CE Modifier Overhaul Idea
Read my original post: http://forum.mobrulestudios.com/viewtopic.php?t=15776

Okay, again, this is something I've always felt is backwards. To understand where I'm coming from, you may want to read ...
  Topic: Unit Overhaul Ideas
Cruxader

Replies: 0
Views: 261

PostForum: Suggestions   Posted: Wed Dec 07, 2016 10:31 am   Subject: Unit Overhaul Ideas
Read my original post here: http://forum.mobrulestudios.com/viewtopic.php?t=15776

This post is about UNITS only. Mods, and possibly buildings will be discussed elsewhere.

In one general statemen ...
  Topic: Combat Efficiency (CE) Overhaul Ideas
Cruxader

Replies: 0
Views: 250

PostForum: Suggestions   Posted: Tue Dec 06, 2016 9:17 am   Subject: Combat Efficiency (CE) Overhaul Ideas
Read my original post here: This has a ton to do with my point about the game being unbalanced, in my opinion.

For the record, I have no idea what formulas are used by Frizz to calculate build cost ...
  Topic: Un-Paid Player Ideas
Cruxader

Replies: 0
Views: 421

PostForum: Suggestions   Posted: Mon Dec 05, 2016 11:20 am   Subject: Un-Paid Player Ideas
Read my original post There will be a separate post on planets.
- Paids have access to all planets of course.
- Paid only planets will offer greater rewards.
- Unpaid players will not have access t ...
  Topic: Ideas and Suggestions from the community for the buyer.
Cruxader

Replies: 12
Views: 1325

PostForum: General Discussion   Posted: Mon Dec 05, 2016 11:16 am   Subject: Ideas and Suggestions from the community for the buyer.
Okay, so I got (a little) optimistic when I saw Rose's post about the game having a potential buyer. I've been mulling over ideas for quite a long time on what may help to get the game right. I saw Df ...
  Topic: Terrabucks
Cruxader

Replies: 4
Views: 2390

PostForum: Suggestions   Posted: Sat Oct 11, 2014 8:06 am   Subject: Terrabucks
Because the game still costs money to run. Where as he might not be making a profit the tbs that do get bought pay for server costs etc.

~Rose

No offense Rose, but, at this point, I doubt he's g ...
 
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